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dePortal Class Reference

#include <dePortal_priv.hpp>

Inheritance diagram for dePortal:

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Collaboration diagram for dePortal:

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List of all members.

Public Member Functions

 dePortal ()
 dePortal (deVec3d Vertices[], int Num)
int Release ()
 deletes the object

IdeVertexBufferGetVBuffer ()
 Retrieve a pointer to the portal's vertex buffer.

deBoolean IsTPortal () const
 Tell whether or not the portal is a T-portal (has normal and transformation).

void SetTPortal (deBoolean TPortal)
 Disable any T-portal behavior this portal might have.

deBoolean ClipFrustum (const deTransformInfo &CamPos, const IdePlaneFrustum *in, IdePlaneFrustum *out)
 Clip the view frustum of a camera to the screen projection of the portal.

deBoolean IntersectsFrustum (const deTransformInfo &CamPos, const IdePlaneFrustum *f) const
 Test whether the input view frustum potentially contains any part of the portal.

void SetVertices (deVec3d Vertices[], long Num)
deVec3dGetVertices (long &Num) const
deWorldID GetLinkWorldID () const
 Retrieve the world ID of the Scene Room on the "other side" of the portal.

deObjectID GetLinkObjectID () const
 Retrieve the object ID of the Scene Room on the "other side" of the portal.

void SetLinkWorldID (deWorldID WorldID)
 Set the world ID of the Scene Room on the "other side" of the portal.

void SetLinkObjectID (deObjectID ObjectID)
 Set the object ID of the Scene Room on the "other side" of the portal.

deBoolean LinkTo (IdeSceneRoom *SceneRoom)
 Feed in a Scene Room to have the world and object ID's matched up for you.

deBoolean IsPlanar ()
void SetNormal (const deVec3d &v)
 Set the "face" normal of the portal.

void GetNormal (deVec3d &v) const
 Retrieve the "face" normal of the portal.

void SetPosition (const deTransformInfo &M)
 Set the world transformation of the portal's position.

void GetPosition (deTransformInfo &M) const
 Retrieve the world transformation of the portal's position.

void SetTransform (const deTransformInfo &M)
void GetTransform (deTransformInfo &M) const
 Retrieve the portal's transformation matrix.

void ConcatTransform (deTransformInfo &M)

Protected Member Functions

 ~dePortal ()

Private Attributes

deWorldID m_LinkWorldID
deObjectID m_LinkObjectID
deTransform m_Transform
deTransform m_Position
deTArray< deVec3dm_Vertices
IdeVertexBufferm_VBuffer
deBoolean m_VertsChanged
deBoolean m_DoesTransformation
deBoolean m_IsPlanar
deVec3d m_Normal

Constructor & Destructor Documentation

dePortal::~dePortal   [protected]
 

dePortal::dePortal  
 

dePortal::dePortal deVec3d    Vertices[],
int    Num
 


Member Function Documentation

deBoolean dePortal::ClipFrustum const deTransformInfo   CamPos,
const IdePlaneFrustum   in,
IdePlaneFrustum   out
[virtual]
 

Clip the view frustum of a camera to the screen projection of the portal.

Implements IdePortal.

void dePortal::ConcatTransform deTransformInfo   M [virtual]
 

Concatenate the portal's world transformation with another transform

Parameters:
Matrix a matrix containing a current world transform, to be concatenated with the portal's world transformation

Implements IdePortal.

deObjectID dePortal::GetLinkObjectID   const [virtual]
 

Retrieve the object ID of the Scene Room on the "other side" of the portal.

Implements IdePortal.

deWorldID dePortal::GetLinkWorldID   const [virtual]
 

Retrieve the world ID of the Scene Room on the "other side" of the portal.

Implements IdePortal.

void dePortal::GetNormal deVec3d   v const [virtual]
 

Retrieve the "face" normal of the portal.

Implements IdePortal.

void dePortal::GetPosition deTransformInfo   M const [virtual]
 

Retrieve the world transformation of the portal's position.

Implements IdePortal.

void dePortal::GetTransform deTransformInfo   M const [virtual]
 

Retrieve the portal's transformation matrix.

Implements IdePortal.

IdeVertexBuffer * dePortal::GetVBuffer   [virtual]
 

Retrieve a pointer to the portal's vertex buffer.

Implements IdePortal.

deVec3d * dePortal::GetVertices long &    Num const [virtual]
 

Retrieve the internally held vertices

Returns:
pointer to the internal vertex array
Parameters:
Num a reference to a long int to be filled with the number of vertices

Implements IdePortal.

deBoolean dePortal::IntersectsFrustum const deTransformInfo   CamPos,
const IdePlaneFrustum   f
const [virtual]
 

Test whether the input view frustum potentially contains any part of the portal.

Implements IdePortal.

deBoolean dePortal::IsPlanar   [virtual]
 

Implements IdePortal.

deBoolean dePortal::IsTPortal   const [virtual]
 

Tell whether or not the portal is a T-portal (has normal and transformation).

Implements IdePortal.

deBoolean dePortal::LinkTo IdeSceneRoom   SceneRoom [virtual]
 

Feed in a Scene Room to have the world and object ID's matched up for you.

Implements IdePortal.

int dePortal::Release   [virtual]
 

deletes the object

Implements IdePortal.

void dePortal::SetLinkObjectID deObjectID    ObjectID [virtual]
 

Set the object ID of the Scene Room on the "other side" of the portal.

Implements IdePortal.

void dePortal::SetLinkWorldID deWorldID    WorldID [virtual]
 

Set the world ID of the Scene Room on the "other side" of the portal.

Implements IdePortal.

void dePortal::SetNormal const deVec3d   v [virtual]
 

Set the "face" normal of the portal.

Implements IdePortal.

void dePortal::SetPosition const deTransformInfo   M [virtual]
 

Set the world transformation of the portal's position.

Implements IdePortal.

void dePortal::SetTPortal deBoolean    TPortal [virtual]
 

Disable any T-portal behavior this portal might have.

Implements IdePortal.

void dePortal::SetTransform const deTransformInfo   M [virtual]
 

Set the portal's transformation matrix. This matrix is used to get a concatenated world matrix for objects on the "other side" of the portal

Implements IdePortal.

void dePortal::SetVertices deVec3d    Vertices[],
long    Num
[virtual]
 

Set the vertices of the portal. For a T-portal, these vertices must be planar

Parameters:
Vertices an array of vertices to set the internal vertices to
Num the number of vertices in the array

Implements IdePortal.


Member Data Documentation

deBoolean dePortal::m_DoesTransformation [private]
 

deBoolean dePortal::m_IsPlanar [private]
 

deObjectID dePortal::m_LinkObjectID [private]
 

deWorldID dePortal::m_LinkWorldID [private]
 

deVec3d dePortal::m_Normal [private]
 

deTransform dePortal::m_Position [private]
 

deTransform dePortal::m_Transform [private]
 

IdeVertexBuffer* dePortal::m_VBuffer [private]
 

deTArray<deVec3d> dePortal::m_Vertices [private]
 

deBoolean dePortal::m_VertsChanged [private]
 


The documentation for this class was generated from the following files:
Generated on Mon Sep 12 20:15:48 2005 for Destiny3D by doxygen1.3-rc3